• The Epic Dolls podcast and blog is made by the women of World of Warcraft. In each episode we focus on news, tips, lore, roleplaying and stories from our lives in WoW. Contact us at epicdolls at yahoo dot com.

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The Best Defense is…a good Defense Rating

My hubby had a bad Pick up Group experience over the weekend, and I thought I would relate both it and some related extremely useful theorycraft! Hubby’s been working on repping up and gearing up his recently 70 holy paladin, otherwise known as healadin. It came to pass this weekend that he was in a PuG trying to complete the daily heroic, which happened to be Blood Furnace. After they gathered a full group, they gamely headed off to the summoning stone. They got through the first room and up to the top of the steps, at which point the lock’s daddy told the group his seven year old had to go to bed and kthxbye. As the rest of the group went afk/idle while a replacement was looked for, hubby inspected the tank because he had been telling me as they were going that he was having to spam heal the fellow.

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The Prey is Afoot!


Now that we have you geared up, how does a druid who is lucky enough to be doing DPS go about doing it well? Let’s look (briefly) at talents and then some practical combos.

Blizzard kindly collapsed the bear and cat talent branches into one “feral” line many moons ago, so most of the talents we discussed back in the bear guide remain relevant and useful for cats also. The talent that is most cat-centric, IMO, is Shredding Attacks, which reduces the energy cost of your cat’s Shred (backstab) as well as the rage cost of Lacerate. This talent stacks nicely with Brutal Impact, which increases the stun effect of your Pounce (and bearslap) by 1 second.

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For up and coming kitties…

Having covered bear tanking in a previous set of posts, I thought I might this week turn my attention to the other aspect of a feral druid – cat form. Cat form operates under roughly the same principles as a rogue. You gain energy over time, your special attacks use this energy and build combo points. You have a variety of “finishing moves” that use the combo points – the more combo points you have built up on your target (to a max of 5) the more effective the finishing move will be, in general. So let’s get started!

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