The bigger picture of MMORPGs.
I love the chat box on www.mmovoices.ning.com because we are always having neat little conversations in there while we play our games. It’s hard to make amazing points in a chat room, and it makes you pick your words carefully. I like that, being that I can talk WAY WAY WAY too much.
We were talking about Free Realms, and it seems that everyone presumes that I am a fan of Free Realms simply because I think all games should be the way it is, meaning that all games should be played the way it is played, or look the way it looks. I get frustrated sometimes because I use example so much when I am talking and people tend to get caught on the example as a literal point, and not as something representing something else. I can’t explain myself, most of the time, without trying to paint a picture that represents the feeling behind my words.
Free Realms is an example.
If you look at what SOE did, if you really look at it, you might see that they not only pulled something wonderful off but did a helluva lot of good for the MMO community, something they do a great deal of. Of course, many people seem to think that SOE does nothing but ruin games, but when you are in the business of taking chances and attempting something different, this can happen. Also, when you have more titles under your belt than anyone else including some of the oldest titles out there, the percentage of mistakes made will be higher just in proportion. With Free Realms they not only showed that a game company should recognize new trends (F2P), but should try to be one of the first to participate in the new technologies coming and the new styles of game-play.

